On a successful hit, the next ally to hit the same target regains 2 + Charisma (+4) hit points. Here’s how his two at-will powers and his Healing Word break down. His high Wisdom and Charisma provide substantial bonuses to most of his healing powers. The Cleric I’ve created is practically useless on offense, but he’s absolutely unparalleled in the healing department. The early front-runner was the Shaman, but after the release of Divine Power last month I’ve decided to go with the Cleric. So with these two solutions in mind I started looking at classes. And powers that grant additional hit points on top of healing surges make healing surges more valuable when they are actually used. If at-will powers are healing wounded PCs without burning healing surges, then PCs can save those surges for when they’re really needed. Temporary hit points don’t stack, but you can heal a wounded ally multiple times in the same round. These powers are even better than those granting temporary hit points. Powers that restore hit points without the need to burn healing surges, or powers that provide additional hit points on top of the normal surge value are must haves. Solution 2: Healing Without Using Healing Surges If there is a Battlerager Fighter in the party then providing him with temporary hit points is just icing on the cake. The more temporary hit points granted the fewer healing surges required when combat is over. Any class that can grant temporary hit points through an at-will power is a good option. Powers that provided temporary hit points give PCs a cushion against real damage. I came up with two solutions to the healing problem. So I started thinking about character builds that could remedy this problem. They took so much damage and expended so many healing surges early on that they couldn’t make it through the final encounters. Most parties didn’t make it past the first few encounters. The thing that kept jumping out at me was the need for more healing. I also read as many reports from around the blogs and on the forums as I could about other people’s experiences with the first Ultimate Dungeon Delve. I got a lot of great tips following my Call for Heroes. This third-person platformer features a campaign that is essentially a remake of the N64 title, Conker’s Bad Fur Day, but features improved graphics and a multiplayer mode featuring different game modes such as Capture the Flag or the standard Deathmatch modes.Before I settled on any character concept I did my homework. The original Xbox title available for the first half of the month is Conker: Live and Reloaded. This can be used to the character’s advantage to help them survive the pursuing aliens. The world of Planet Alpha is one that is affected by a day and night cycle and as players progress they will discover their character possesses a unique ability to manipulate the time of day. This tower defence game will see players build up defences and control gigantic boulders against the AI in a campaign spanning historic and bizarre characters or against others in multiplayer. Rock of Ages: Make & Break will be available from 16th July to 15th August and takes players on a Monty Python-esque journey of ball rolling adventure against legendary characters.